Eshtara

Introduction
Eshtara is a city entirely comprised of vast spiral towers reaching for the sky. Each tower is home to a resident wizard, who has been allowed to construct such a tower within the city by the ruling council. Upon death a wizard is allowed to leave his tower to an apprentice. A wizard with the honor of having his own tower is referred to as a Tower Mage. The type of wizardry that is taught in and thought to dominate much of Eshtara's towers is that of the Book Mage. They are referred to as instead of memorizing each spell individually, they often carry an open book in hand each time and can instantly glance at the page and instantly commit it to memory and throw forth its magic. The downside to this is that they are often caught scrambling through pages to find the apropriate spell. Eshtara is home to several traditional wizards, sorcerors, and a few shamanistic practitioners

History
Eshtara was founded in 106 by wizards fleeing prosecution from various regions of Varilith. In the aftermath of the first great war wizardry was outlawed by many city-states, for fear of wizards releasing more beings of great power upon the world. The wizards built towers to protect themselves from any angry armies that might wish to lay siege. The height gave magic users a tactical advantage, and after the first few failed sieges, more wizards moved to Eshtara and built many more towers. After the second great war the council was devistated with only three surviving members. The last few hundred years have

Council of Mages
The council of mages consists of twelve Tower Mages, who rule over the city.They vote on the actions the city will take. In the event of a tie, the vote automatically falls to a no vote. Each member is decided by vote upon the death of an existing council member.

Current Council Members are listed below, listed by seniority on the council.

Traven Arameth The Necromancer and Lich.

Galvran Tibble The Doll Master

Narcus The Grand Summoner

Mirror The Master of Illusion

Ok'Rath'Mor The Flesh Shaper

Alora Rose The Shadowmancer and Lich

Nilbog The Totem Mage

The Wind Mage

Natalia Stone The Architect

Janfell Sprout The Geomancer

Society
Eshtara consistsof many diffierent cultures and races. Each individual tower can be home to a different multitude of cultures and customs. However in public display it is typically common practice, and considered polite to remain unseen at all times. To not be cloaked in a spell of invisibility while traveling among the towers is considered rude, and marks an individual as a foreigner or underling. In the surrounding areas such as the docks, or farmlands, it is acceptable to be visible and much of cultural undertones are more of rural human standards.